🔐 Angle Escape Room

The school protractor has been locked in the Angle Vault. Complete each randomised challenge, collect the five code digits, and escape before the maths bell rings!

Acute Right Obtuse Straight Ordering angles Guided + unaided drawing New code every game

Mission progress

Finish the locks in any order. Each completed lock reveals one digit for this game’s final vault code.

🔒Lock 1
🔒Lock 2
🔒Lock 3
🔒Lock 4
🔒Lock 5
Code pieces found
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1

Laser Gate: Click the target angles

Skill: recognise angle types

Click every card that matches the target angle type.

2

Bridge Builder: Sort smallest to largest

Skill: compare angle sizes

Put the six angle cards in order from smallest to largest. Tap a card, then tap a place on the bridge. You can also drag cards.

Angle cards
3

Type Tunnels: Classify the angles

Skill: acute, right, obtuse, straight

Sort all nine angles into the correct tunnel. Tap a card, then tap a tunnel. You can also drag cards into a tunnel.

Unsorted angle cards
4

Mirror Beam: Draw two target angles

Skill: create an angle close to a target size

First draw a guided angle, then draw a new angle without the green guide bar.

Measurement 1 of 2
Target angle: —
Green guide bar is ON
°
Tip: Start at the yellow dot. The flat ray is already drawn for you. Use the green guide for your first measurement.
5

Straight-Line Shield: Make 180°

Skill: angles on a straight line

A straight angle is 180°. Click two cards that add together to make a straight angle.

Choose two angle cards

🔓 Final Angle Vault

Enter the five digits you collected from the locks. When the code is correct, the lost protractor is freed!

Complete the locks and enter the code here.